Don't forget that students may use MOBY MAX (school code ma1696) and EVERYDAY MATH to keep skills fresh!
Summer math games to keep skills fresh....
Using a deck of cards ...
1. Place value game- remove all face cards and ten. Make pile face down between players. Each player draws three cards. Make the largest three digit number possible. Player with the highest number wins and takes all cards for the round. Play until you run out of cards. Variation: use four cards to make numbers in the thousands.
2. Multiply- Play a "war" like game. Remove face cards. Put the deck between players, face down. Each player takes two cards and multiplies them together. Say your product. Player with highest product wins all four for that round. Continue play until you run out of cards.
3. Fact challenge game- Need pencil, calculator, timer, and paper too. Use cards with no face cards in deck. One player deals five cards to each player. Rest of cards go into pile face down in between them. Each player uses his or her cards to make as many addition, subtraction, or multiplication problems as possible in a time limit. Players record the equations and answers on their papers. For example, if you have a 7, 2, 5, 10 and 4, you can do:
5 + 2= 7
7 + 2= 9
5 - 2= 3
7 - 2 = 5
When the time is up, players check each others' work. The players earn a point for each correct equation. The first player to earn 25 points wins. This may take a couple of rounds.
4. Go for Tens! Use a shuffled deck with no face cards. Set a timer for three minutes in a round. Players are dealt ten cards each. During the three minutes they use their ten cards to make as many equations that equal 10. They can add, subtract, divide or multiply (and can use more than one step, but each card can only be used once per equation). When time is up, players check each others' equations. All cards used in a round are kept by the player using them. Unused cards get put into pile and dealt in next round. Game continues until all cards are used. Final round will be played with less than 10 cards. Player with most cards at end wins.
Games with Dice:
1. Poison Dice- Using four dice, paper and pencil
Each player has one turn, but a turn may take many rolls of the dice. Player one rolls all four dice. If any dice turn up "poison" ( a 6 or a 1), then they must be put aside. Player adds up sum of dice on paper and then rolls remaining dice. Again, any sixes and ones are removed each turn and remaining dice are added. Continue until player has no dice left. Score is the sum of all turns. Player two then does the same thing. Highest score wins.
2. Fractionator- Use four dice, counters, calculator
Divide counters in half (can have 10 or 20). At the same time, each player rolls two dice. For fractions by using lower number on top as numerator and higher number on bottom as denominator. The person with the lower fraction gives the player with the higher fraction a counter. If fractions are equal, redo the turn by re-rolling the top number (numerator) and adding to your old fraction. The lower fraction player gives a counter to the higher fraction player. Play continues until one player has all counters.
Summer math games to keep skills fresh....
Using a deck of cards ...
1. Place value game- remove all face cards and ten. Make pile face down between players. Each player draws three cards. Make the largest three digit number possible. Player with the highest number wins and takes all cards for the round. Play until you run out of cards. Variation: use four cards to make numbers in the thousands.
2. Multiply- Play a "war" like game. Remove face cards. Put the deck between players, face down. Each player takes two cards and multiplies them together. Say your product. Player with highest product wins all four for that round. Continue play until you run out of cards.
3. Fact challenge game- Need pencil, calculator, timer, and paper too. Use cards with no face cards in deck. One player deals five cards to each player. Rest of cards go into pile face down in between them. Each player uses his or her cards to make as many addition, subtraction, or multiplication problems as possible in a time limit. Players record the equations and answers on their papers. For example, if you have a 7, 2, 5, 10 and 4, you can do:
5 + 2= 7
7 + 2= 9
5 - 2= 3
7 - 2 = 5
When the time is up, players check each others' work. The players earn a point for each correct equation. The first player to earn 25 points wins. This may take a couple of rounds.
4. Go for Tens! Use a shuffled deck with no face cards. Set a timer for three minutes in a round. Players are dealt ten cards each. During the three minutes they use their ten cards to make as many equations that equal 10. They can add, subtract, divide or multiply (and can use more than one step, but each card can only be used once per equation). When time is up, players check each others' equations. All cards used in a round are kept by the player using them. Unused cards get put into pile and dealt in next round. Game continues until all cards are used. Final round will be played with less than 10 cards. Player with most cards at end wins.
Games with Dice:
1. Poison Dice- Using four dice, paper and pencil
Each player has one turn, but a turn may take many rolls of the dice. Player one rolls all four dice. If any dice turn up "poison" ( a 6 or a 1), then they must be put aside. Player adds up sum of dice on paper and then rolls remaining dice. Again, any sixes and ones are removed each turn and remaining dice are added. Continue until player has no dice left. Score is the sum of all turns. Player two then does the same thing. Highest score wins.
2. Fractionator- Use four dice, counters, calculator
Divide counters in half (can have 10 or 20). At the same time, each player rolls two dice. For fractions by using lower number on top as numerator and higher number on bottom as denominator. The person with the lower fraction gives the player with the higher fraction a counter. If fractions are equal, redo the turn by re-rolling the top number (numerator) and adding to your old fraction. The lower fraction player gives a counter to the higher fraction player. Play continues until one player has all counters.